When finished, this application will be completely free (with donations appreciated) and open source.Originally meant to mimic the Steam overlay, now it will be capable of much more (in the future) Android 11 Developer Preview 2 introduced a long-awaited feature: the ability to synchronize the app’s content with the IME (soft keyboard) and system bars as they animate on and offscreen, instead of having the view simply jump on top of the keyboard when it opens.Application in background remain visible (I.E, overlay is mostly transparent), hence is less likely to be killed by Android.Snap Widgets to both sides and corners of the screen Currently only provides additional functionality on foldable devices.Align multiple Widgets however you want.This way, it can replicate the normal Android development way of using XML +. Dex, load it with a DexClassLoader, and call the callback methods necessary that way (I.E, onClick). To do so, I would transcribe my own DSL into a. ![]() Java files themselves, and vice versa (exporting). With our simple Callback editor, it will allow simplistic actions based on predefined but user-aligned conditionsĮnd Goal: In the end, I want to make it possible for anyone to import their own XML and. For example, on a button, you may want it to perform some action when pressed.Uses a limited, minimal but simplistic DSL (Domain Specific Language).Allows you to create simple callback methods.Allows you to manually alter attributes.Move and align components of your layout, yourself.As it is impossible to anticipate everyone's wants and needs, this feature allows you to make it yourself. Can be controlled through a "floating" controller (Play/Stop button)Ĭreate your own widgets (coming soon) with our Drag-And-Drop tool, which allows you, the user, to create your own Widget.Window Manager WidgetsĬomes with already created and configured, convenient widgets. The ability to detach (Remove from central container, add to WindowManager) the Widget from the overlay will also be created soon. To summarize, this will allow the user to align and place (or even Snap) Widgets, either pre-made, user-created, or homescreen, wherever they please. S.A.K-Overlay also will soon allow the user to place homescreen widgets as well, allowing S.A.K-Overlay to act as a second, more portable Homescreen. This feature is far off from completion, but is steadily getting there,and will be one of the defining features of this application. Code can be similated through our Callback Generator, which will support operations which effect other user-aligned Widget Views (created inside the Widget Layout), or even effect Widgets outside of the Widget Layout (I.E, pre-made Widgets, or launching another app). Quickly bring your app to life with less code, using a modern declarative approach to UI, and the simplicity of Kotlin. This means you can create your own mini-apps within S.A.K-Overlay without any prior programming experience. S.A.K-Overlay will soon allow the user to create their own custom Widgets via our Drag-and-Drop tools, which will allow the user to create a Widget Layout from scratch to be inflated later. S.A.K-Overlay allows the user to place custom-made Widgets wherever they may please, and is persistent in that they are maintained across user-sessions. While this definition may differ from the conventional meaning, it maintains the central philosophy in mind. A Window Manager, in this sense, is a container which allows the dynamic placement of Widgets to the user's specifications. Import 7.app.S.A.K-Overlay is the brand new, unique and original Window Manager for Android. Explore Modern Android Adopt Compose for teams Get started Start by creating your first app. I have tried the (Activity) cast and getContext() methods. Modern Android Quickly bring your app to life with less code, using a modern declarative approach to UI, and the simplicity of Kotlin. None of the alterations suggested in other questions help here. ![]() ![]() This code is in my mainactivity.java file, created as an empty activity. ![]() GetWindowManager().getDefaultDisplay().getMetrics(metrics) //the error is on all 3 methods hereīut I am getting an Invalid method declaration error on the 2nd line, on each of the 3 methods. I'm using the DisplayMetricsobject in the standard way: DisplayMetrics metrics = new DisplayMetrics() I'm designing my first android app, and part of that requires getting the screen size.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |